Design and Technology Backup 22-11-2022
Key Stage 3 students work on a carousel system throughout the year.
Design and Technology
Year 7
| Subject |
Job Title | Product Description | |||
| Systems and Electronics | Electronic Engineer |
Pupils respond to a design brief to make a Steady hand game, celebrating a chosen culture. Pupils will solder and assemble their own circuit board and game, whilst gaining understanding of circuits, capacitors and resistors. |
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| Food and Nutrition | Commis Chef |
Introduction to food safety and hygiene, basic knife skills, use of a range of ingredients, techniques and processes. Use of different cooking methods. Students will learn basic nutritional knowledge including the Eatwell Guide. |
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| Product Design | Product Designer |
Students will work to develop an understanding of a design brief and use this to base design ideas. Students will begin the project by investigating aluminum as a material and look at net formation, developing their understanding further by making nets by hand. An understanding of CAD/CAM processes will be gained through the use of 2D Design, designing a suitable net based on their chosen animal inspiration, prior to using hand tools to manufacture the ali-mal from sheet aluminum and a wooden base. |
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| Graphic Design | Illustrator |
Introduction to Adobe illustrator, illustration and graphic design. Students learn about how to use colour, line and shape to design characters and illustrate their own book front cover. |
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Year 8 and 9
| Subject |
Job Title | Product Description | |||
| Systems and Electronics | Software Engineer/Design Engineer | Project 1: To design and make a money box aimed towards children. Pupils will program a microcontroller; when a coin is inserted into the box, a tune will play.
Project 2: To use the Modernism movement to inspire, design and make a tape dispenser. Pupils will decide the materials suitable to create their tape dispenser, as well as the tape dispenser being formed from a net or having an interlocking system. Career link: Software Engineer/Design Engineer |
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| Food and Nutrition | Nutritionist/ Food Technologist |
Project 1: A more in depth look at nutrients including energy balance and macronutrients. Students will learn about portion control, diet related health problems and nutritional analysis. Students will get the opportunity to adapt a recipe to make improvements. Recipes will allow for further development of knife skills and other processes and techniques. Students will use a range of ingredients and cooking methods to enhance their practical skills. Project 2: Students will take a look at micronutrients, hydration and special diets including allergies and intolerances. From here, students will learn about food choice including different cuisines and market influences. There will be opportunity to use a wide variety of ingredients and demonstrate more technical skills in practical lessons. Students will be asked to develop a new food product for a specific target audience. |
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| Product Design | Product Designer/Mechanical Engineer |
Project 1: Students will design and make a CAM toy of which will be assembled using either a drop CAM or a pear CAM moving structure. The students will have the opportunity to develop their own bird design to be placed onto the toy, of which will be painted to the design of their choice. Project 2: Students will design and manufacture a storage box with inspiration gained from the Art Deco design style. Pupils will make the product using pine wood which will be pre-cut to a set size, using a finger joint assembly. Detailed engraving will be included to demonstrate an understanding of the inspiration, with the lid of the box having a drop in acrylic style of which students will have the option of the colour used. |
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| Graphic Design | Freelance Graphic Designer |
Students will create a professional Graphic Product by learning how to manipulate colour and geometric shapes to create visually pleasing designs. They will then use CAD CAM techniques to make a clay tile using their star designs. They will use MediBang paint pro to design a computer game character. They will also design a range of promotional materials for a festival. This project builds skills for KS4 and the world of work whilst allowing students to design for a target market taking social. |
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Key Stage 4 Food and Nutrition
Year 10
| Autumn Term |
Spring Term |
Summer Term |
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| Sep - Oct | Nov - Dec | Jan - Feb | Feb - Easter | Easter - May | May - July |
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Food, nutrition and health
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Food safety
Food provenance
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Food choice
Food science
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Year 11
| Autumn Term |
Spring Term |
Summer Term |
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| Sep - Oct | Nov - Dec | Jan - Feb | Feb - Easter | Easter - May | May - July |
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Hospitality and Catering Level 2 - Unit 2 Assessment |
Hospitality and Catering Level 2 - Unit 2 Assessment Hospitality and Catering Level 2 - Unit 1 Revision |
UNIT 1 Revision UNIT 1 Examination |
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Key Stage 4 Graphics Design
Year 10 (GCSE Graphic Communication)
| Autumn Term |
Spring Term |
Summer Term |
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| Sep - Oct | Nov - Dec | Jan - Feb | Feb - Easter | Easter - May | May - July |
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Students start a project on band promotion materials based around street art and the urban landscape. Students produce portfolio work on the band promotion project |
Students continue with band promotion project looking at famous artists such as Hush Art and Martin Whatson. Students learn how to use Medibang PaintPro, Adobe Photoshop and Illustrator to help them realise a final design for their project |
Students begin their final project which is selected by them and runs until Christmas, This project showcases all of their skills from the last 4 years and will form the bulk of their GCSE grade. |
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Year 11 (NCFE Graphic Design)
| Autumn Term |
Spring Term |
Summer Term |
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| Sep - Oct | Nov - Dec | Jan - Feb | Feb - Easter | Easter - May | May - July |
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Unit 3 – Responding to a Brief Students study music genres and how to combine them to produce a piece of graphic design which represents them both. |
Finishing of Unit 3 – Responding to a Brief Unit 4 – Graphic Design Portfolio where students produce their graphic design portfolio and learn about opportunities in the industry. |
Unit 4 – Graphic Design Portfolio where students produce their graphic design portfolio and learn about opportunities in the industry. |
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Key Stage 4 Product Design
Year 10
| Autumn Term |
Spring Term |
Summer Term |
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| Sep - Oct | Nov - Dec | Jan - Feb | Feb - Easter | Easter - May | May - July |
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Students will develop and practice engineering processes, such as marking and measuring, in preparation for Unit 2 coursework. They will develop knowledge and understanding of hand tools and machinery, whilst making an acrylic egg-holder, metal bottle opener, wooden cup-holder and a metal box. Pupils will develop theoretical understanding of engineering processes, alongside learning how to determine the properties for materials and where they will be best suited. Students will develop their knowledge and understanding of engineering theory, mathematics and drawing skills in preparation for the unit 3 exam. Students will develop and practice drawing accurate engineering drawings, which will be used in all areas of coursework their final exam. |
Students will complete mock coursework for Unit 1 and 2. This includes creating design solutions for a phone holder, through hand drawn ideas and using CAD to reflect these ideas. Pupils will develop theoretical understanding of engineering processes, alongside learning how to determine the properties for materials and where they will be best suited. Students will develop their knowledge and understanding of engineering theory, mathematics and drawing skills in preparation for the unit 3 exam. Students will develop and practice drawing accurate engineering drawings, which will be used in all areas of coursework their final exam. |
Students will complete mock coursework for Unit 1 and 2. This will include creating production plans and making their chosen phone holder idea. Pupils will develop theoretical understanding of engineering processes, alongside learning how to determine the properties for materials and where they will be best suited. Students will develop their knowledge and understanding of engineering theory, mathematics and drawing skills in preparation for the unit 3 exam. Students will develop and practice drawing accurate engineering drawings, which will be used in all areas of coursework their final exam. |
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Year 11
| Autumn Term |
Spring Term |
Summer Term |
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| Sep - Oct | Nov - Dec | Jan - Feb | Feb - Easter | Easter - May | May - July |
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Students will work on their Unit 1 coursework: Engineering Design. This will include, identifying the key functions of a product, analysis of existing products, creating design ideas and recreating a chosen design using CAD. Students will develop their knowledge and understanding of engineering theory, mathematics and drawing skills in preparation for the unit 3 exam. |
Students are working on their Unit 2 coursework: Producing Engineering Products. Students will use a range of manufacturing methods and tools to produce a final product, alongside creating a production plan to show their understanding of all engineering processes involved. Students will develop their knowledge and understanding of engineering theory, mathematics and drawing skills in preparation for the unit 3 exam. |
Students are working on their Unit 2 coursework: Producing Engineering Products. Students will use a range of manufacturing methods and tools to produce a final product, alongside creating a production plan to show their understanding of all engineering processes involved. Students will develop their knowledge and understanding of engineering theory, mathematics and drawing skills in preparation for the unit 3 exam. |
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Additional Curriculum Information
Curriculum Intent: The order of work is designed to address the KS3 Design and Technology National Curriculum whilst also preparing students for a range of KS4 courses. Our KS3 Design Technology curriculum seeks to address the following broad areas.
- Digital skills – CAD/CAM and Adobe Suite
- The design process regardless of discipline
- All content in the KS3 Design and Technology National Curriculum
- Confidence to begin and finish a project with a quality outcome
- Food hygiene and kitchen safety with the ability to cook some sweet, but predominantly savoury dishes
- Workshop safety and the experience of using many common workshop tools and machines
- Education on different cultures, the environment and past design movements
- Complete projects which link to local job opportunities
- Guidance on healthy eating, nutritional values and food budgeting
- Have a good understanding of the link between what they do in school and the wider world/world of work
- To be creative within a given framework
Students should leave KS3 with a positive view of the Design and Technology industry, the confidence and ability to be creative with in a given framework and the self-assurance which comes from successfully completing projects.
SEND: We support students with special educational needs by ensuring that all students can access the same curriculum. This is achieved by using differing levels of support and feedback during lesson time and other supporting resources. Students have levelled success criteria so that they are always aware of how they can improve their work, rather than basic instructions for all students. Due to verbal feedback being endemic in the department, it is very easy for staff to support or stretch students as required. Class sizes are purposefully mixed and are smaller than in other subjects. This allows students of all backgrounds and abilities to be educated together, which gives allows more time for staff to support those with special educational needs.
Most able: Challenge for the most able is included in all projects. Due to the nature of design technology it is very easy to provide higher level challenge and extension for students. Success criteria is provided for the vast majority of tasks which seeks to push the higher ability students to reach for the ‘secure’ criteria. Our projects are ambitious and seek to push all students with support for the least able. Projects all have a creative element to them allowing for the most able to push their designs to stretch their skills.
Unit 2: 20th Century Depth Studies
Section A The Roaring 20s: USA 1919-1929
Section B Depression and the New Deal: The USA, 1929-1941
Section C War in Vietnam, 1964-1975

